FF7R Strategy Guide: Walkthrough(US ver.)/FINAL FANTASY VII REMAKE


FF7R Guide(US ver.)/FINAL FANTASY VII REMAKE
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©Shinra Combat Simulator(Battle Course)

Aerith vs. 3-C SOLDIER Candidates

This page explained in detail about Shinra combat Simulator "Aerith vs. 3-C SOLDIER Candidates" Battle Guide and Clear Rewards.

The battle reference video is in the middle of this page.





Details

Rank š5
Team
Members
Aerith
Cost 500
Reward Telluric Scriptures Vol.XI(11)

Opponent

Rounds Opponent Weakness
1st R Unknown Entity Ice
Enhanced Shock Trooper None
2nd R Zenene None
3rd R Sledgeworm Lightning
4th R Armored Shock Trooper Lightning
5th R M.O.T.H. Unit Lightning,Wind

Equipment and Materia Organization

Aerith
Mythril Rod HP Up Materia/HP Up Materia/Time Materia/ATB Stagger Materia/Steadfast Block Materia/First Strike Materia
Chain Bangle Lightning Materia=Elemental Materia/Luck Up Materia/Luck Up Materia
PlatinumEarrings ---

AttachingLightning Materia=Elemental Materia(š2ˆÈã) to the armor side.

Battle Preparation and Battle Guide

Battle reference video


œ Battle Preparation

I recommend attacking with a long-range attack followed by a series of thunders while deploying a Arcane Ward.

Keep Aeris in a haste state.

There are many enemies with lightning attribute attacks and weaknesses.

There are also many enemies that have Stop effects, so you'll want to have TimeMateria materia on hand.


œ 1st Round

The Unknown Entity Thundaga can be disabled or absorbed with this formation, so defeat the Enhanced Shock Trooper first.

When ATB builds up, you can stop at the Enhanced Shock Trooper and push it to the ground.

Once your ATB builds up, attack with Arcane Ward -> Thunder.

œ 2nd Round

Zenene are easy to understand how they behave before attacking, so you can almost always avoid them once you get used to them.

The gap after an attack is a long one, so as soon as you avoid it, turn to attack, Arcane Ward, and thunder.


œ 3rd Round

Protective Boots prevent the Sledgeworm's stop effect attacks. They are recommended as they make it easier to attack.

When you enter the hole, the target is released.

Aerith is a long-range type, so it's relatively easy to deal damage without having

Once the ATB builds up, I recommend gobbling up the Arcane Ward -> Thunder.


œ 4th Round

If it looks like it's going to attack you, it's safe to guard or avoid it.

If Aeris's magic power is high enough, you can take her down with a few Arcane Ward -> Thunder before turning her into a Stagger.


Stops will work, but the effect time will be shorter.

It is recommended to use it when it is difficult to accumulate stagger gauge.


œ 5th Round

Let's guard the rotating blade until it finishes flying.

I recommend attacking the M.O.T.H. Unit with a long-range attack, while attacking it with Arcane Ward -> Thunder.