FF7R Strategy Guide: Walkthrough(US ver.)/FINAL FANTASY VII REMAKE


FF7R Guide(US ver.)/FINAL FANTASY VII REMAKE
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©Shinra Combat Simulator(Battle Course)

Tifa vs. 3-C SOLDIER Candidates

This page explained in detail about Shinra combat Simulator "Tifa vs. 3-C SOLDIER Candidates" Battle Guide and Clear Rewards.

The battle reference video is in the middle of this page.





Details

Rank š5
Team
Members
Tifa
Cost 500
Reward Way of the Fist Vol.XIII(13)

Opponent

Rounds Opponent Weakness
1st R Unknown Entity Ice
Enhanced Shock Trooper None
2nd R Zenene None
3rd R Sledgeworm Lightning
4th R Armored Shock Trooper Lightning
5th R M.O.T.H. Unit Lightning,Wind

Equipment and Materia Organization

Tifa
MetalKnuckles HP Up Materia/HP Up Materia/Time Materia/ATB Stagger Materia/Steadfast Block Materia/First Strike Materia
ChainBangle Lightning Materia=Elemental Materia/Luck Up Materia/Luck Up Materia
Fury Ring ---

AttachingLightning Materia=Elemental Materia(š2ˆÈã) to the armor side.

Battle Preparation and Battle Guide

Battle reference video


œ Battle Preparation

Tifa should fight with Haste.

I recommend attacking mainly with normal attacks and True Strike.

There are many enemies with lightning attribute attacks and weaknesses.

There are also many enemies that have Stop and Sleep effects, so you'll want to have Binding Materia and Time Materia materia on hand.


œ 1st Round

The Unknown Entity Thundaga can be disabled or absorbed with this formation, so defeat the Enhanced Shock Trooper first.

When ATB builds up, you can stop at the Enhanced Shock Trooper and push it to the ground.


œ 2nd Round

Zenene are easy to understand how they behave before attacking, so you can almost always avoid them once you get used to them.

The gap between attacks is long, so turn to attack as soon as you avoid them.

You can also use Chi Trap to make it impossible to act and push it around.


œ 3rd Round

Protective Boots prevent the Sledgeworm's stop effect attacks. They are recommended as they make it easier to attack.


When you enter the hole, the target is released.

Tifa is a close-range attack type. If you can't be bothered to attack up close, keep guarding your opponent.

I recommend repeating Thunder once the ATB builds up from the Steadfast BlockMateria effect.

Save your ATB only when you feel like you're about to go into a Stagger state, and hit the True Strike all at once.


œ 4th Round

If it looks like it's going to attack you, it's safe to guard or avoid it.

Enemy tend to build up a burst gauge even with our normal attacks.

However, the duration of the staggered state is short, so if you make it a burst, I recommend hitting Thundaga and then Thunder in that order.

Stops will work, but the effect time will be shorter.

It is recommended to use it when it is difficult to accumulate stagger gauge.


œ 5th Round

While the M.O.T.H. Unit's body is spinning, keep your guard up and take the attack!

I recommend attacking with Sandara as soon as the ATB builds up.

When it stops spinning, increase your stagger gauge with melee attacks and Sandara.

While it doesn't rotate, the enemy will attack mainly with lightning attacks if it's close enough. You can push it with a chance of lightning absorption (HP recovery).