FF7R Strategy Guide: Walkthrough(US ver.)/FINAL FANTASY VII REMAKE


FF7R Guide(US ver.)/FINAL FANTASY VII REMAKE
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©Shinra Combat Simulator(Battle Course)

Barret vs. 3-C SOLDIER Candidates

This page explained in detail about Shinra combat Simulator "Barret vs. 3-C SOLDIER Candidates" Battle Guide and Clear Rewards.

The battle reference video is in the middle of this page.





Details

Rank š5
Team
Members
Barret
Cost 500
Reward Sharpshooter's Companion Vol.XIII(13)

Opponent

Rounds Opponent Weakness
1st R Unknown Entity Ice
Enhanced Shock Trooper None
2nd R Zenene None
3rd R Sledgeworm Lightning
4th R Armored Shock Trooper Lightning
5th R M.O.T.H. Unit Lightning,Wind

Equipment and Materia Organization

Barret
Big Bertha HP Up Materia/HP Up Materia/Time Materia/ATB Stagger Materia/Steadfast Block Materia/First Strike Materia
ChainBangle Lightning Materia=Elemental Materia/Luck Up Materia/Luck Up Materia
Fury Ring ---

AttachingLightning Materia=Elemental Materia(š2ˆÈã) to the armor side.

Battle Preparation and Battle Guide

Battle reference video


œ Battle Preparation

Attack mainly with Overcharge and Maximum Fury.

There are many enemies with lightning attribute attacks and weaknesses.

There are also many enemies that have Stop and Sleep effects, so you'll want to have Binding Materia and Time Materia materia on hand.


œ 1st Round

The Unknown Entity Thundaga can be disabled or absorbed with this formation, so defeat the Enhanced Shock Trooper first.

When ATB builds up, you can stop at the Enhanced Shock Trooper and push it to the ground.


œ 2nd Round

Zenene are easy to understand how they behave before attacking, so you can almost always avoid them once you get used to them.

The gap between attacks is long, so turn to attack as soon as you avoid them.


œ 3rd Round

Protective Boots prevent the Sledgeworm's stop effect attacks. They are recommended as they make it easier to attack.

When you enter the hole, the target is released.

Barret is a long-range type, so it's relatively easy to deal damage without having

When the ATB builds up due to Steadfast Block Materia effects, I recommend repeating the thunder to drive it into the stager.

If you make it to stagger, hit Maximum Fury or Thundara.


œ 4th Round

Armored Shock Trooper tend to accumulate stagger gauge on normal attacks.

However, the duration of the staggered state is short, so if you make it staggered, I recommend hitting Sandaga and then Thunder in that order.

Stops will work, but the effect time will be shorter.

It is recommended to use it when it is difficult to accumulate stagger gauge.


œ 5th Round

Basically, I recommend attacking the M.O.T.H. Unit with Maximum Fury or Thundara while attacking from a distance.

Let's keep him in guard until he flies off the rotating blade and comes back.