FF7R Strategy Guide: Walkthrough(US ver.)/FINAL FANTASY VII REMAKE


FF7R Guide(US ver.)/FINAL FANTASY VII REMAKE
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©Shinra Combat Simulator(Battle Course)

Two-Person Team vs. High Flyers

This page explained in detail about Shinra combat Simulator "Two-Person Team vs. High Flyers" Battle Guide and Clear Rewards.





Details

Rank š4
Team
Members
2
Cost 400
Reward Gil Up Materia

Opponent

Rounds Opponent Weakness
1st R Bugaboo~16 Wind
2nd R Slug-Ray~2 Lightning
Byobapolis~2 Ice,Wind
3rd R Monodrive~4 Lightning
Terpsicolt~2 Ice
4th R Elite Helitrooper~2 Fire,Wind
5th R Rust Drake Ice,Wind

Equipment and Materia Organization

Barret
Big Bertha Wind Materia=Elemental Materia/Healing Materia/Time Materia/FirstStrike Materia/Steadfast Block Materia
ForceBracelet ATB Stagger Materia/HP Up Materia/MP Up Materia/MP Up Materia
Fury Ring ---
Aerith
Mythril Rod Lightning Materia=Magnify Materia/Magic Up Materia/Magic Up Materia/First Strike Materia/Steadfast Block Materia
Chain Bangle HP Up Materia/HP Up Materia/Magic Up Materia/Magic Up Materia
PlatinumEarrings ---

Battle Preparation and Battle Guide

œ Battle Preparation

You can do it in Easy difficulty, so you won't have much trouble.

There are many flying enemies, so you can attack them with Barrett and Aeris in a stable manner.

Aero takes a long time to determine damage, so make sure you can organize LightningMateria as well.


œ 1st Round to 4th Round

Basically, if you attack with Barrett's guns, Aeris' long range attacks, and magic, you'll be fine.


œ 5th Round

Most troublesome. If the gravitational sphere makes your controls unstable, I recommend switching to another companion to Attack.

When you're in a pressure state, use aero-type magic to fold it up at once.