FF7R Strategy Guide: Walkthrough(US ver.)/FINAL FANTASY VII REMAKE


FF7R Guide(US ver.)/FINAL FANTASY VII REMAKE
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Shinra Combat Simulator(Battle Course)

Two-Person Team vs. High Flyers

This page explained in detail about Shinra combat Simulator "Two-Person Team vs. High Flyers" Battle Guide and Clear Rewards.

Details

Rank ★4
Team
Members
2
Cost 400
Reward Gil Up Materia

Opponent

Rounds Opponent Weakness
1st R Bugaboo×16 Wind
2nd R Slug-Ray×2 Lightning
Byobapolis×2 Ice,Wind
3rd R Monodrive×4 Lightning
Terpsicolt×2 Ice
4th R Elite Helitrooper×2 Fire,Wind
5th R Rust Drake Ice,Wind

Equipment and Materia Organization

Barret
Big Bertha Wind Materia=Elemental Materia/Healing Materia/Time Materia/First StrikeMateria/Steadfast Block Materia
Force Bracelet ATB Stagger Materia/HP Up Materia/MP Up Materia/MP Up Materia
Fury Ring ---
Aerith
Mythril Rod Lightning Materia=Magnify Materia/Magic Up Materia/Magic Up Materia/FirstStrike Materia/Steadfast Block Materia
Chain Bangle HP Up Materia/HP Up Materia/Magic Up Materia/Magic Up Materia
PlatinumEarrings ---



Battle Preparation and Battle Guide

Battle Preparation

You can do it in Easy difficulty, so you won't have much trouble.

There are many flying enemies, so you can attack them with Barrett and Aeris in a stable manner.

Aero takes a long time to determine damage, so make sure you can organize LightningMateria as well.


1st Round to 4th Round

Basically, if you attack with Barrett's guns, Aeris' long range attacks, and magic, you'll be fine.


5th Round

Most troublesome. If the gravitational sphere makes your controls unstable, I recommend switching to another companion to Attack.

When you're in a pressure state, use aero-type magic to fold it up at once.