FF7R Strategy Guide: Walkthrough(US ver.)/FINAL FANTASY VII REMAKE


FF7R Guide(US ver.)/FINAL FANTASY VII REMAKE
home page

Boss Battle Guides(Hard Difficulty)

Reno battle guide(Boss-Hard)

This page explained in detail about Chapter 8: The details of the "Reno" bosses that appear in the Sector 5 Slums, as well as a battle guide.

This is put together for the difficulty level hard. There may be changes in behavior and behavior with other difficulty levels.

The battle reference video is in the middle of this page.





【Hard】Easy way to Defeat the enemy and infinite recovery of MP
【Best Weapons】The best weapons,way to fight in Hard
【Best Armors】How best to Armors in Hard
【Best Materia】How best to Set Materia in Hard
【Best Accessories】How best to Accessories in Hard
【Best Upgrade Weapons】How best to Upgrade in Hard difficulty


Details

Type Human
Posision Grounded
Drop
Normal Ether
The Art of Swordplay Vol.VII(7)(Ch.8:Hard)
Sharpshooter's Companion Vol.VII(7)(Ch.12:Hard)
Rare
Stealable Ether
Resistances
Weaknesses/
Status Ailments

Lesser
Resistances

Greater
Resistances
Lightning/Proportional Damage
Immunities Silence/Slow/Berserk
Absorbed Elements

Equipment and Materia

Cloud
Hardedge Fire Materia=Elemental Materia/Time Materia/Healing Materia/FirstStrike Materia/Steadfast Block Materia
ChainBangle HP Up Materia/HP Up Materia/Luck Up Materia/Luck Up Materia
Fury Ring ---

Battle guide: How to defeat it.

Battle reference video


1st Level (HP Gauge from about 100%)

・ブレイブモードでガードカウンター

You will be countered when you try to attack. Guard counter is effective in punisher mode.


Build up 2 ATB gauge before entering the second stage.


2nd Level (HP Gauge from about 70%)

The same fighting style as in the first stage is sufficient.


・electromagnetic sphere

Summons multiple electromagnetic spheres.

You can beat it in 2 Triple Slashes, and it will be advantageous to accumulate 2 ATB gauges within the first level.