FF7R Strategy Guide: Walkthrough(US ver.)/FINAL FANTASY VII REMAKE


FF7R Guide(US ver.)/FINAL FANTASY VII REMAKE
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yHardzChapter5:Enemy and boss fighting in turn and Element weakness

This page explained in detail about Chapter 5 Corkscrew Tunnel enemy's weaknesses that appear in turn, boss capture

We do not list enemies that encounter in places where you do not have to proceedduring the story.

It becomes overwhelmingly advantageous to attack the weapon with the weakness by Elemental MateriaMagic Attack Materia.

Please use it as a reference as it will be useful for capturing difficulty levels other than hardware.





A Must-read

We recommend that you refer to the contents here first before proceeding.

¨yHardzEasy way to Defeat the enemy and infinite recovery of MP

I have summarized the points that the battle will be advantageous if you know it.

Reference video(youtube)



Playing time 21:08

Train Bound for Sector 4

1.Passenger Car

Slug-Ray~5 Weakness; Lightning

Section C

2.Railway Control C2

Slug-Ray~3 Weakness; Lightning


3.Railway Control C2

Slug-Ray~2 Weakness; Lightning
Security Officer~3 Weakness; Fire


4.Railway Control C4

Grenadier~3 Weakness; Fire
Slug-Ray~2 Weakness; Lightning


5.Railway Control C4

Slug-Ray~3 Weakness; Lightning


6.Railway Control C4

Guard Dog~2 Weakness; Ice
Slug-Ray~2 Weakness; Lightning
Elite Security Officer Weakness; Fire

Section D

7.Connecting Passageway

Wererat~3 Weakness; Ice


8.Connecting Passageway

Grashtrike Weakness; Ice
Wererat~2 Weakness; Ice


9.Connecting Passageway

Grashtrike~2 Weakness; Ice

Section E

10.Railway Control E2

Queen Grashtrike Weakness; Ice
Grashtrike~2 Weakness; Ice


11.Railway Control E2

Flametrooper Weakness; Fire
Security Officer~4 Weakness; Fire


12.Railway Control E3

Flametrooper~2 Weakness; Fire
Sentry Launcher~2 Weakness; Lightning


13.Former Rail Yard

Elite Security Officer~2 Weakness; Fire


14.Former Rail Yard

BossFCrab Warden Weakness; Lightning

¨Crab Warden battle guide(Boss-Hard)