FF7R Strategy Guide: Walkthrough(US ver.)/FINAL FANTASY VII REMAKE


FF7R Guide(US ver.)/FINAL FANTASY VII REMAKE
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yHardzChapter12:Enemy and boss fighting in turn and Element weakness

This page explained in detail about Chapter 12 Sector 7 Slums Piller enemy's weaknesses that appear in turn, boss capture

We do not list enemies that encounter in places where you do not have to proceedduring the story.

It becomes overwhelmingly advantageous to attack the weapon with the weakness by Elemental MateriaMagic Attack Materia.

Please use it as a reference as it will be useful for capturing difficulty levels other than hardware.





A Must-read

We recommend that you refer to the contents here first before proceeding.

¨yHardzEasy way to Defeat the enemy and infinite recovery of MP

I have summarized the points that the battle will be advantageous if you know it.

Reference video(youtube)



Playing time 24:02

Ground

1.Sector 7 Undercity Station

Mysterious Spectre~multiple Weakness; None
Enigmatic Spectre Weakness; None

¨Enigmatic Spectre battle guide(Boss-Hard)

Pillar

2.2F

Elite Security Officer~3 Weakness; Fire
Sentry Gun Weakness; Lightning


3.3F

Elite Security Officer Weakness; Fire
Elite Riot Trooper~2 Weakness; Fire


4.5F

Helitrooper~2 Weakness; Fire & Wind


5.6F

Elite Security Officer~2 Weakness; Fire
Helitrooper Weakness; Fire & Wind


6.8F

Slug-Ray~2 Weakness; Lightning


7.9F

Sentry Gun~3 Weakness; Lightning

8.9F

Slug-Ray~3 Weakness; Lightning


9.10F

Elite Riot Trooper~2 Weakness; Fire


10.10F

Slug-Ray~2 Weakness; Lightning


11.11F

Elite Riot Trooper~2 Weakness; Fire
Elite Grenadier Weakness; Fire
Helitrooper Weakness; Fire & Wind


12.12F

Elite Shock Trooper~1 Weakness; Fire
Sentry Gun~2 Weakness; Lightning
Helitrooper~2 Weakness; Fire & Wind


13.15F

BossFReno Weakness; None
BossFRude Weakness; Wind

¨Reno&Rude battle guide(Boss-Hard)