FF7R Strategy Guide: Walkthrough(US ver.)/FINAL FANTASY VII REMAKE


FF7R Guide(US ver.)/FINAL FANTASY VII REMAKE
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【Hard】Chapter6:Enemy and boss fighting in turn and Element weakness

This page explained in detail about Chapter 6 Sector 4-Plate Interior enemy's weaknesses that appear in turn, boss capture

We do not list enemies that encounter in places where you do not have to proceedduring the story.

It becomes overwhelmingly advantageous to attack the weapon with the weakness by Elemental Materia=Magic Attack Materia.

Please use it as a reference as it will be useful for capturing difficulty levels other than hardware.





A Must-read

We recommend that you refer to the contents here first before proceeding.

【Hard】Easy way to Defeat the enemy and infinite recovery of MP

I have summarized the points that the battle will be advantageous if you know it.

Reference video(youtube)



Playing time 15:05

Plate Mid-Level

1.Section G Utility Access

Grashtrike×2 Weakness; Ice

Plate Upper Level

2.Section G Utility Access

Grashtrike Weakness; Ice
Blugu×2 Weakness; Lightning


3.Section H-Sun Lamp 1

Grashtrike×3 Weakness; Ice


・After the first light comes back on.

4.Section H-Sun Lamp 1

Sentry Ray×2 Weakness; Lightning


5.Section H-Sun Lamp 1

Sentry Ray×2 Weakness; Lightning
Terpsicolt×2 Weakness; Ice

Plate Mid-Level

6.Section H-Sun Lamp 1

Sentry Gun Prototype×4 Weakness; Lightning


7.Section H-Sun Lamp 3

Sentry Gun Prototype×2 Weakness; Lightning
Terpsicolt×2 Weakness; Ice


8.Section H Utility Access

Sentry Ray×2 Weakness; Lightning
Sentry Launcher×2 Weakness; Lightning
Sentry Gun Prototype×2 Weakness; Lightning