FF7R Strategy Guide: Walkthrough(US ver.)/FINAL FANTASY VII REMAKE


FF7R Guide(US ver.)/FINAL FANTASY VII REMAKE
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yHardzChapter16:Enemy and boss fighting in turn and Element weakness

This page explained in detail about Chapter 16 Sector 0-Shinra Electric PowerCompany enemy's weaknesses that appear in turn, boss capture

We do not list enemies that encounter in places where you do not have to proceedduring the story.

It becomes overwhelmingly advantageous to attack the weapon with the weakness by Elemental MateriaMagic Attack Materia.

Please use it as a reference as it will be useful for capturing difficulty levels other than hardware.





A Must-read

We recommend that you refer to the contents here first before proceeding.

¨yHardzEasy way to Defeat the enemy and infinite recovery of MP

I have summarized the points that the battle will be advantageous if you know it.

Reference video(youtube)



Playing time 34:17

Underground Parking-B1

1.Parking Garage-Section A

Continuous combat from 1 to 2.

Elite Security Officer~3 Weakness; Fire


2.Parking Garage-Section A

Elite Security Officer~3 Weakness; Fire
Elite Grenadier~2 Weakness; Fire


3.Parking Garage-Section A

Continuous combat from 3 to 4.

Elite Security Officer~2 Weakness; Fire


4.Parking Garage-Section A

3-C SOLDIER Operator~2 Weakness; Fire


5.Parking Garage-Section B

Continuous combat from 5 to 6.

Elite Security Officer~2 Weakness; Fire
Guard Dog Weakness; Ice


6.Parking Garage-Section B

Elite Grenadier~2 Weakness; Fire
Guard Dog~2 Weakness; Ice


7.Parking Garage-Section B

Continuous combat from 7 to 8.

Elite Riot Trooper~3 Weakness; Fire
Guard Dog Weakness; Ice


8.Parking Garage-Section B

3-C SOLDIER Operator~2 Weakness; Fire
Guard Dog~2 Weakness; Ice

The elevators are faster than the emergency stairs
, so this one is also listed here.

10F-General Affairs

9.Elevator Hall

Elite Security Officer~2 Weakness; Fire


20F-Research and Development

10.Elevator Hall

Elite Security Officer~3 Weakness; Fire

63F-Upper Level-Recreational Facility

11.Combat Simulator

Cutter~2 Weakness; Lightning

65F-Hojo's Laboratory:Sublevel

12.Testing Facility

BossFSpecimen H0512 Weakness; None
H0512-OPT~multiple Weakness; None

¨Specimen H0512 battle guide(Boss-Hard)

65F-Hojo's Laboratory:Main Level

13.Central Laboratory

Elite Security Officer~2 Weakness; Fire
Elite Grenadier Weakness; Fire
Elite Riot Trooper~2 Weakness; Fire


14.Central Laboratory

Armored Shock Trooper~2 Weakness; Lightning
Enhanced Shock Trooper¦ Weakness; Magic

¦Change from Armored Shock Trooper (after a certain period of time after reducing a certain HP)


¨2 Armored Shock Troopers battle guide(Boss-Hard)